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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=1.000
- fDecay=0.925
- fVideoEchoZoom=1.007
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=6
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.818
- fWaveScale=1.002
- fWaveSmoothing=0.648
- fWaveParam=-0.900
- fModWaveAlphaStart=0.410
- fModWaveAlphaEnd=0.900
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.04909
- fShader=0.000
- zoom=1.02970
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=1.000
- wave_g=1.000
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.500
- ob_r=0.010
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.260
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=5.000
- mv_r=0.700
- mv_g=0.700
- mv_b=0.700
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.10000
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=q1 = 0.5+0.4*sin(0.43*time+0.12*bass_att);
- per_frame_2=q2 = 0.5+0.4*sin(0.63*time+0.14*bass_att);
- per_frame_3=q3 = 0.5+0.4*sin(0.83*time+0.16*bass_att);
- per_frame_4=
- per_frame_5=wave_mystery = rand(150)*0.01 - rand(150)*0.01;
- per_pixel_1=
- per_pixel_2=//Have fun with the shaders kids!
- per_pixel_3=
- per_pixel_4=//xy transform code (Yes, it is based off of Flexi's from the previous collaboration)
- per_pixel_5=xv = sin(time*.333)*x -cos(time*.667)*x;
- per_pixel_6=yv = cos(time*.333)*y +sin(time*.667)*y;
- per_pixel_7=x = xv;
- per_pixel_8=y = yv;
- per_pixel_9=//end x/y transform code
- per_pixel_10=
- per_pixel_11=sx=sx+.075*sin(x*3);
- per_pixel_12=sy=sy+.075*sin(y*3.1);
- warp_1=`sampler sampler_fw_clouds;
- warp_2=`shader_body
- warp_3=`{
- warp_4=`
- warp_5=` // motion blur by Geiss
- warp_6=` // 'v' points exactly one pixel, in the direction of motion
- warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
- warp_8=` float3 s;
- warp_9=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
- warp_10=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
- warp_11=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
- warp_12=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
- warp_13=`
- warp_14=`
- warp_15=`ret -= .5*GetBlur1(uv);
- warp_16=`ret += tex2D(sampler_fw_clouds,uv)*0.15;
- warp_17=`
- warp_18=`
- warp_19=` // darken (decay) over time
- warp_20=` ret = (ret-0.005)*0.98; //or try: ret -= 0.004;
- warp_21=`
- warp_22=`
- warp_23=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`float3 orig=tex2D(sampler_main,uv);
- comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y));
- comp_6=`
- comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1)
- comp_8=`{ret=GetBlur2(uv);}
- comp_9=`else{ret=GetBlur3(uv);};
- comp_10=`
- comp_11=`ret += 1.5*GetBlur3(uv)-GetBlur1(uv);
- comp_12=`
- comp_13=`ret *= 2.25;
- comp_14=`ret = lum(ret);
- comp_15=`float3 hue_shader_x = (hue_shader*(1+treb_att))-(treb_att-1.75);
- comp_16=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.1*rand_preset+0.5*hue_shader_x+0.5*_qa.xyz)*ret);
- comp_17=`ret *= ret; //darken
- comp_18=`//ret *= ret;
- comp_19=`//ret *= sqrt(ret); //brighten
- comp_20=`//ret = 1-ret; //invert
- comp_21=`}
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